Z_PORTFOLIO.EXE

Hi! I'm Z.

Game Designer & Unreal Engine Developer

I'm a game designer who specializes in level design and gameplay systems, with growing expertise in shader programming and tech art. My work spans environmental storytelling, gameplay scripting, and shader development, bridging design and technical implementation.

Explore My Work

Featured Projects

Skills & Expertise

Git & Version Control
Experience
Comfortable with Git workflows, branching, merging, and collaboration. Experienced with GitHub, Perforce, and Diversion for project management and version control.
Unreal Engine 5
Experience
Extensive experience building game systems within the UE framework, using UE5's level design tools, and using Blueprint scripting to create gameplay systems.
Blueprint Visual Scripting
Experience
Comfortable with building custom gameplay mechanics, event systems, and driving animation in Unreal's blueprints system.
Systems Design
Experience
Designed interconnected game systems including progression, economy, and cooperative mechanics.
Level Design
Experience
Designed player-driven spaces with focus on pacing, flow, and environmental storytelling. Skilled in blockout iteration and playtesting feedback integration.
C++
Experience
Junior-level C++ programming for game development, specifically in Unreal. Comfortable reading and modifying existing codebases and implementing gameplay features.
Narrative Design
Experience
Environmental storytelling through level design and audio. Created narrative experiences using experimental audio techniques and level design.
Unity
Experience
Two years experience with Unity development. Created shader pack and multiple small projects. Familiar with Unity's workflow and tools.
C#
Experience
Junior-level C# programming for Unity development. Comfortable with scripting gameplay systems and implementing game mechanics.
Maya
Experience
Comfortable with animating for characters and cutscenes, UV editing, and familiar with model optimization workflows.
Blender
Experience
Familiarity with 3D modeling and asset creation for game development. Comfortable with basic modeling, UV unwrapping, and game-ready asset preparation.
Tech Art & Shaders
Experience
Growing expertise in shader programming and technical art. Created custom shaders in Unity and custom materials in Unreal Engine.

About Me

profile_pic.jpg
A selfie I took in Japan, a phone obscures my face
bio.txt

I'm a game designer living in Chicago, IL. I've loved games ever since I scraped together chore money as a kid for Kingdom Hearts 2, and never looked back. Nowadays, I spend my time working in Unreal Engine 5, building first-person experiences and playful shader projects. My MFA thesis was a narrative game about learning to live with old grief, combining post-processing effects with audio from my childhood home videos to anchor the game in real, lived history. I love games with thematic conviction, whether that's horror steeped in dread or fantasy that believes in itself completely.

Lately, I've been diving deeper into tech art and shader programming. When I'm not working on my projects, I'm hanging out with my cats, writing about horror games and movies, and building more gunpla than my shelves can handle.

terminal.exe
$ cat favorite games.txt
Kingdom Hearts 2, Resident Evil 4, World of Warcraft, Outer Wilds, Demon's Souls... and many more!
$ cat interests.txt
Horror media, baseball, and my two cats!
$ cat currently_playing.txt
Resident Evil 4, Hades 2
$