I'm a game designer living in Chicago, IL. I've loved games ever since I scraped together chore money as a kid for Kingdom Hearts 2, and
never looked back. Nowadays, I spend my time working in Unreal Engine 5, building first-person experiences and playful shader projects. My MFA thesis was a narrative game about learning to live with old grief, combining post-processing effects with
audio from my childhood home videos to anchor the game in real, lived history.
I love games with thematic conviction, whether that's horror steeped in dread or fantasy that believes in itself completely.
Lately, I've been diving deeper into tech art and shader programming. When I'm not working on my projects,
I'm hanging out with my cats, writing about horror games and movies, and building more gunpla than my shelves can handle.